Art is never finished.

Posts tagged “Normal Map

nDo – Normal Map Creation Toolkit Released

Teddy Bergsman, game artist and one hell of a generous man, has released a new normal map creation toolkit that he has been working on. You can check out the release post over at Polycount.

I haven’t had time to play with it yet, but from reading over the nDo tutorial written by tutorial master Philip Klevestav, it looks like it goes above and beyond any other in-Photoshop normal map plugins I have used, such as XNormal and the Nvidia filter. It allows much more precise control over the results of your maps, and even allows you to paint your own maps with any brushes or settings you choose. Really awesome stuff.

I can’t say this will even come close to eliminating the need for skills such as high poly modeling and baking your own maps, but it is definitely a great tool and time saver that will help you push your work just that much further. Phillip K. does a much better job at explaining all the awesome things this program can do, so I suggest you just check out his tutorial to learn more about nDo. I’ll make sure to update with a post once I’ve had a chance to check it out for myself.


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