I’ve been doing a lot of models recently that happen to have a lot of curved surfaces. When I’m unwrapping curved surfaces, I like to keep their UVs as straight as possible. This is helpful for a few reasons. First, it makes it easier to paint out errors in any of your maps, and second, it takes less pixel space to keep a nice clean line (as shown in the image below).

Anyway, although its certainly possible to keep curved UVs straight by doing it manually, I’ve come across a script that makes the process extremely quick and easy. The “UV Strip Straightener” script written by user Garp over at Script Spot allows you to straighten your UV strips in a few simple steps. It also gives the option to normalize your UV shell, and average it on both the U and V axis. It’s a very handy tool, and I highly recommend trying it out. You can find the download link here. While you’re there, make sure to vote for this script, as it deserves the recognition.
I’ll be posting a lot of new work in the coming weeks. The recent lack of updates is the result of being swamped with school, work, and freelance jobs. So check back soon.